In which the Brothers discuss Ghostbusters. Not that one. Or that one. Not that one either. Then once they remember where they made it to last time they almost arrive at the end of Act 2. Almost...
Here's how it went down - listen to what happens when you record a podcast into the wee hours of the morning, at quite a crucial place, and how one person (Brother Pete) suddenly lose track of whatever this film is about. Will there be an Episode 27? Yes. Yes there will!
We briefly discuss ghosts - delve deeper into Act 2 and double check the band Cast's back catalogue. Part 1 of 2 - cutting just before Brother Peter gets lost inside his own head and loses track of the whole film.
The Brothers discuss that Avengers film what just came out - SPOILERS!!
In which the brothers delve deeper into Act One via Bill and Ted and Bergerac, making some actual progress in the process!
The Brothers continue from where they left off last week and decide how their fictitious film competition will work whilst asking the question "Are you allowed to like Lars von Trier?"
It's a bit of a rough one. It's been a few weeks since we last recorded so we're trying to get back into things. Saying that we managed to start working on the beat sheet - a crucial skeleton for any screenplay.
In which the Brothers discuss a plan for outlining and for the next few episodes! Also, game chat!
In this episode the Brothers explore the wants and needs of their characters by way of Maslow's Hierarchy of Needs. If you're interested in a quick way to give you're characters a bit of a story arc then you should definitely check out this episode.
We continue to fill in the background to our characters using Dungeons and Dragons Player's Handbook. Charlotte Regan is still on hand to help us reach our goal, but things get a little loopy as we approached the wee hours of the morning.
This week we have our first guest - Charlotte Regan - to help us flesh out the bones of our characters using the not before tried nor tested method of Dungeons and Dragons character sheets. Spoilers - it kind of works.
Brother Pete was will so watched a lot of films...which mainly is what we talked about for this episode. However we do also reveal the top names our listeners voted for. On another note - we're trying to get better at recording the sound so apologies for Brother Pete's low mumbling.
In which the brothers explore various methods of character name generation before giving up and stealing names from other peoples' films. We will be putting up a poll to help decide the final names for our characters, details to follow shortly.
In which the Brothers finally find the MacGuffin that breaks open their story and change the (a)genders of a couple of the main characters. The Brothers also discuss Abbott and Costello Meet Frankenstein, Shot Caller, and the VR spinoff for Spanish sci-fi show El Ministerio Del Tiempo, as well as finding time for a bit of possibly misguided feminist chat and starting their own Peaky Blinders podcast.
After last week's thrilling instalment, The Brothers continue to rebuild their idea, further developing character motivations, discuss the main filmmakers childhood ninja films and push the story to fantastical breaking point! What will become of the Haunted Ninja Sword?
There comes a time in any screenwriter's jouney where he/she/they must ask one simple but potentially destructive question - WHY? In this episode Brothers Chris and Pete attack their well-established premise with a series of whys and ultimately tear apart everything they have worked out to date. Will they be able to put the pieces back together again? Listen here to find out...
In which the Brothers attempt to continue working on the project from opposite ends of the realm of England by way of a futuristic video phone, only to have said future device fail to record the bulk of the conversation...
In which the Brothers add a few more ideas into the mix, start to think about general themes, but more importantly discuss the naming of the Kinnear family!
In which the Brothers pool ideas and discuss failed toy products from their youth.
In which the Brothers learn a few things about loglines via a logline-themed parlour game and then attempt to write their own before indulging some unnecessary eighties cartoon chat.